With ten calls to drawOval()
.
Or,
better yet, with a call to drawOval()
inside of a loop body
that is iterated 10 times.
Here is a start on an applet that uses a loop to draw ten red circles.
import java.applet.Applet; import java.awt.*; // assume that the drawing area is 300 by 150 public class tenCircles extends Applet { final int width = 300, height = 150; public void paint ( Graphics gr ) { int count = _________________; while ( _________________ ) { _________________ } } }
It is often a good idea to think about what you are doing one piece at a time. When there is a loop in a program, it it often helpful to start with it.
The program skeleton has most of what is needed. It has:
paint()
method.