A good answer might be:

If the circles are expected to move or change as the program executes then each one should be an object. For example, in a game where the circles represent playing pieces we need to keep track of the current location of each circle and too apply methods that move it.

Start on the Circle Class

class Circle
{
  // variables



  // constructors


  // methods


}

 

So our Circle will be a drawing tool. The circles drawn in the picture will merely be the traces left behind each time the tool is used. A start on the class is at the left.

Let us think about the variables that a Circle needs.



QUESTION 3:

At a minimum, what variables are needed for a circle?